monster_alien -> New quake monster

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Title                    : Alien
Filename                 : alien.zip
Author                   : Mike Clark
Email Address            : mike.clark@cheerful.com
Description              : New Quake monster
Additional Credits       : John Diamond for the model (alien.mdl)
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* Play Information *

Single Player            : Yes
Deathmatch               : No 
Difficulty Settings      : Sort of (see below)
New Sounds               : No
New Graphics             : Yes
New QuakeC	         : Yes
Demos Replaced           : None
Transparent Water Support: Yes

* Construction *

Base                    : Demon.qc by ID Software
Editor(s) used          : Wordpad, PSP 4.10, BSP, Meddle,Qme lite
Known Bugs              : Monster's sounds are not new they are the demon sounds 
Build Time              : Umm......

Compile machine         : P200 w/ 32MB RAM

* How to Use *

Create a directory called alien in your Quake dir. Put the archive file
in there and extract it.
Then start Quake using "quake -game alien +map ctest",

* Other Info *
This is my first quakeC project and as such is still developing as I get new ideas.
It is in no way related to the alien films or to the alien quake TC project.
The source code is rather simple but it is included in the pak file. Feel free to modify
the source for your own use BUT I except no responsibility for anything that happens if you do.
The aim of this monster is for you to use it in your maps and have a good time with it.
If you do a map using this monster please let me know as I would love to play it.
There are a number of settings for this monster so I'll run through them now.
Spawnflags
:Poison (2) sets the poison attack ON.
:PosionOnce (4) sets the poison attack to only effect once.
:Regenerate (8)	sets the regeneration ON.

fields (add as keypairs in the editor).
MaxHealth (default 500) sets the max amount of health the monster can regenerate to.
Rate (default 20) sets the amount of health the monster regenerates each "turn"

*Files*
The archive (alien.zip) contains the following files:
: Readme.txt - this document
: Pak0.pak - actuall game file including models, data file, and test map
: Quaked.txt - Entity def for quake level editors (bsp etc..)

*Copyright*
This archive is copyright 1997 Mike Clark.
Permission is granted to distribute the archive over any electronic format provided no charge
is made. This text file must accompany the archive. The author takes no responsibility for
damages that may arise out of the use of this archive or the files it contains. Finally The
archive or the files it contains may not be used in any commercial form without the express prior permission of the
author.

Thanks go to:
John Diamond for alien.mdl.
Id Software for Quake.
The testers (you know who you are!!).
